Making a balanced video game is no small feat, but sometimes developers throw caution to the wind. Here are 10 overpowered items that didn’t just disrupt gameplay — they broke entire games.
What Happens When Weapons Defy Limits: Fallout 4’s Never-Ending Double-Barreled Shotgun
Fallout 4’s weapon crafting was a highlight, letting players customize loadouts deeply. Yet one weapon—the Never-Ending Double-Barreled Shotgun—turned the system on its head. Unlike others limited by firing speed, this shotgun fires as fast as you can pull the trigger, never needing to reload but still consuming ammo. The result? You can charge hallways with relentless blasts, making raw damage stats almost irrelevant.
Unleashing the Nuclear Troll: Unreal Tournament’s Redeemer
The Redeemer, a nuclear bazooka in Unreal Tournament, quickly earned a reputation for chaos. Its ability to wipe out crowds, including the user, made it a troll’s dream and the ultimate equalizer. Everyone’s focus shifts instantly to whoever wields the Redeemer, uniting enemies in a singular goal: survival at all costs.
Shock Gloves That Punch Above Their Weight in Batman: Arkham Origins
The flawless combat of Arkham Asylum set a new standard, so it was surprising when Arkham Origins introduced the Shock Gloves. Twice as strong as regular hits and boosting combo meters quickly, they break enemy defenses and turn complex fights into button-mashing parties. Suddenly, combat depth melted away with each electric punch.
When Money Loses Its Meaning: Fable 3’s Economy Exploit
Fable 3 tied morality to kingdom management and wealth, demanding tough choices about taxes and charity. But the economy was breakable. Through quest rewards, loot, and real estate, players amassed fortunes way beyond need, stripping the challenge and making generosity feel pointless.
The Godlike Stun Arm in Metal Gear Solid 5: The Phantom Pain
Hideo Kojima’s series is known for realism and non-lethal play, but the Stun Arm in Phantom Pain pushes boundaries. Once fully upgraded, it unleashes a massive shockwave stunning every enemy nearby instantly, erasing stealth challenges and turning tense infiltration into a lightning show of domination.
Regenerating Health Gone Wild: Morrowind’s Restore Health Effect
Bethesda games are famous for exploits, but Morrowind takes the crown with the constant restore health enchantment. Apply it to armor pieces, and you regenerate health so fast enemies tire out before the fight even begins. Challenge and accomplishment disappear under a regeneration flood—except against vampires, who still demand caution.
Silent Deadly Precision: Assassin’s Creed Brotherhood Crossbow
The Crossbow in Assassin’s Creed Brotherhood upgraded the overpowered pistol. It offers silent, long-range one-shot kills with a reload time that barely matters in combat. Getting it early in the game lets players breeze through guards and skip traditional stealth maneuvers, making it a pilot for prioritizing direct eliminations above all else.
The Limping Nightmare: Fallout 3’s Dart Gun
Fallout 3’s Dart Gun might look harmless, but it’s a stealthy nightmare. Shoot anywhere on an enemy, and their legs cripple instantly, limping them to death alongside a slow poison. It works on almost every organic target, taking the tension out of exploring hazardous areas by turning deadly encounters into mere inconveniences.
Hiking Sim or Zipline Overload? Death Stranding’s Game-Changer
Traveling in Death Stranding is the core loop, but unlock zip lines, and the game flips on its head. Build a network and suddenly all the trudging through mountains or time fall zones becomes optional. The payoff? S-rank deliveries become effortless, but the gameplay fades into an efficient grind punctuated by the comforting giggles of BB.
The Laser Sword That Ends It All: Deus Ex’s Dragon’s Tooth Sword
The Dragon’s Tooth Sword is Deus Ex’s answer to the lightsaber, a nanotech blade that kills most enemies in one hit—sometimes dishing out 340 damage per strike. And the kicker? You get it during the main quest, no secrets. Sneaking and slicing through toughest foes becomes a breeze, even on non-lethal runs against robotic adversaries that will never bother you again.
This list isn’t just a stroll down memory lane; it’s a reminder that sometimes, breaking the game isn’t a bug. It’s a feature.
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